Hello McMillan!

Welcome to my portfolio page, here I would like to showcase some of my best work, but if you're still interested in more, feel free to browse around the website!

Since this is not a public page, to come back just go to www.nickburnsdesign.net/mcmillan, and to view my full CV go to www.nickburnsdesign.net/resume.

Graphic Design

Versus Poster Series

A series of logo oriented posters, symbolizing the clashing sides of popular film and game series. (More here)

Fallout Poster Series

Minimalist posters portraying the companions of the game Fallout 4. Each styled to match the color scheme of the character, with a telling quote from each as well above. (More here)

Long Shadow Icons

A set of modern styled long shadow icons for various video games.

Fictional Logo Designs

Several company and brand logos for fictional establishments and services.

Half-Life Poster Series

A poster series covering all 6 games in the series. The first 3 follow the original 3 games, each putting the player in the shoes of different characters during the same event.

The second 3 posters represent the second trilogy of games, which star the same protagonist but in an evolving environment.

Each piece contains a symbolic object and logo representing the theme of the game, and movie poster style tag lines and credits.

Visual Art

Character Design

To the right are designs for characters with stylistic variants.

Below are concept pieces I provided for my thesis project, Halen.

Game Tribute Poster & Progress

A poster designed as a tribute to many of my favorite game characters, in a "team photo" kind of way, matching they're portrayals with the same artistic style.

Concept Art

To the right is a set of rough concepts, which were filtered through to create the more polished art to the left of it.

Below is environment art I created for my thesis project, Halen.

Traditional Art

A few pieces of traditional art, the two leftmost images are india ink drawings with ink paint coloration. The right most is a sketch of a monster done with a normal pen.

3D Environment Design & Modeling

3D Rendering & Modeling

Examples of fully realized, be it realistic or stylized, environments rendered in a variety of 3D software packages, including Unreal Engine 4, Maya with mental ray rendering, Unity 3D and the Source Engine.

If you would like to view more about these projects, check out these pages
Archer | Outskirts | Darkside | Dry Mountain Monastery | Halen: Ballad of the Blade Thief


Motion Graphics & Kinetic Typography

On the top is a kinetic typography video of a monologue from Half-Life 2 Episode 2, and on the bottom is a motion graphic showing the function of a fictitious app called Kitchen Helper. (More typography here)

Trailer Editing & 3D Rendering

The following 2 trailers were recorded and edited by me, the first for a game level I created and was advertising, the second for my thesis project's final release.

3D Rendering & Animation

On the top is the final product of my self-imposed environment design challenge, and on the bottom is a short animation putting a comedic twist on the 'bouncing ball' project, a classic first assignment in animation.

Thank you for viewing my work, I hope this gives you a good look at what I am as a creative, and what I can offer McMillan if I'm given an opportunity to contribute my hard work, and continue to learn valuable skills and techniques.

- Nick Burns