The Monastery was a self-imposed challenge to design a compelling environment in two hours using Unreal Engine 4. Finishing shortly before the two hour mark, the environment is meant to seem dry and aged by wind and sun, with much of the stone crumbling, and flora overgrowing the tiles and bricks. This environment was built with stock assets, but the composition, layout and lighting are my own.

Below is a timelapse of it’s development, towards the end is a flythrough of the finished product.

Software //