Dry Mountain Monastery

The Monastery was a self-imposed challenge to design a compelling environment in two hours using Unreal Engine 4. Finishing shortly before the two hour mark, the environment is meant to seem dry and aged by wind and sun, with much of the stone crumbling, and flora overgrowing the tiles and bricks.

This environment is self contained, but is not meant to be interactive and cannot be played. The meshes and materials used are from the Epic Games mobile game, Infinity Blade, but the design and composition of the scene is my own work.

Time Lapse of the Build

Use YouTube annotations to skip to a flythrough of the level at the end of the video.