Darkside is an asymmetric coop horror game. The first player must navigate a maze like space ship in first person, avoiding a monster that is hunting them, and collecting the equipment needed to escape. The second player controls the systems and schematics of the space station from a control panel, and must help them navigate and escape the ship.

My roles with the project were level designer, environment and lighting artist, environment asset modeler, sound designer and trailer editor. The art style of the world was inspired by 80s and 90s science fiction, while the choice to have minimal texture lead to a style where lighting did the aesthetic heavy lifting.

Software //